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|caption= Future Galactic Champ
 
|caption= Future Galactic Champ
 
|species= Human
 
|species= Human
  +
|occupation=Spaceship Welder, Arena Fighter
 
|homeworld= Tau Ceti Shipyard Belts
 
|homeworld= Tau Ceti Shipyard Belts
 
}}
 
}}
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- Lawrence Tibolt, Commander, Crucible Orbital Station
 
- Lawrence Tibolt, Commander, Crucible Orbital Station
  +
  +
== Base Stats ==
  +
{| class="article-table"
  +
!Health
  +
|1200
 
|-
  +
!Speed
  +
|5.5 m/s
 
|-
  +
!Size
  +
|Medium
  +
|}
  +
<nowiki>*</nowiki>Health increases by 3% every level.
   
 
==Abilities==
 
==Abilities==
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|-
 
|-
 
| colspan=3 | '''Incendiary Shot – Available at Level 3'''
 
| colspan=3 | '''Incendiary Shot – Available at Level 3'''
*Fireball leaves behind a burning area for 4 seconds.
+
*Fireball leaves behind a burning area for 4 seconds that deals 25 damage every 0.224 seconds.
 
|}
 
|}
   
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|-
 
|-
 
|'''Details'''
 
|'''Details'''
  +
|With '''Thruster Pounce '''augment :
|
 
  +
* Damage is ~40.
  +
* Knock back is barely perceptible.
  +
* The AOE is about 2 meters wide (really small).
  +
* Even tho running speed is higher than the listed forward velocity. On testing it's giving a slight parkour speed advantage.
 
|-
 
|-
 
| colspan=3 | '''Notes'''
 
| colspan=3 | '''Notes'''
 
|-
 
|-
 
| colspan=3 | '''Thruster Pounce – Available at Level 1'''
 
| colspan=3 | '''Thruster Pounce – Available at Level 1'''
*Summer can jump after using Firepulse to perform an explosive pounce.
+
*Summer can jump after using '''Firepulse Thrusters '''to perform an explosive pounce, damaging and knocking back at the landing area.
  +
*Updated 2 july 2020 : Reduced forward velocity from 5.5 m/s to 3.5 m/s
 
|}
 
|}
   
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|-
 
|-
 
|'''Details'''
 
|'''Details'''
  +
|The knock back direction seems to be defined by the relative position of corps in space. For example, if your opponent is coming on you from above, he'll be push higher and further than if we has running on even ground.
|
 
 
|-
 
|-
 
| colspan=3 | '''Notes'''
 
| colspan=3 | '''Notes'''
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|-
 
|-
 
|'''Damage'''
 
|'''Damage'''
|Projectiles: 25 damage (40-125 DoT) <br>
+
|Projectiles: 25 damage (40-125 DoT)<br />
AoE: 25 damage every 4.5 seconds
+
AoE: 25 damage every 0.5 seconds
 
|-
 
|-
 
|'''Heat Generated'''
 
|'''Heat Generated'''
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|-
 
|-
 
|'''Details'''
 
|'''Details'''
  +
|
|Projectiles deal direct damage and apply damage over time over 15 seconds
 
  +
Projectiles seems to deal direct damage (somewhere around 50).
  +
  +
The spread paterne is always the same.
  +
''(Possibly unexpected : The heat is generated during the animation, but the animation isn't canceled by overheat. Therefore, the animation will fully perform and damage apply even if started at 99% of the heat gage)''
  +
''Bug on the 2020-06-20 : Can't scan while overheated due to this ability.''
 
|-
 
|-
 
| colspan=3 | '''Notes'''
 
| colspan=3 | '''Notes'''
*Duration: 2 seconds
+
*Animation duration: 2 seconds
*Fires 2-4 projectiles, 4 times during ability duration
+
*Fire 13 projectiles, lasting 8 seconds (19 with '''Magma Swarm''')
 
*Projectiles pass through characters, dealing damage and creating burning zone on the ground
 
*Projectiles pass through characters, dealing damage and creating burning zone on the ground
 
*Projectiles that hit a barrier will damage the barrier, but don’t create a burning zone
 
*Projectiles that hit a barrier will damage the barrier, but don’t create a burning zone
 
|-
 
|-
 
| colspan=3 | '''Magma Swarm – Available at Level 3'''
 
| colspan=3 | '''Magma Swarm – Available at Level 3'''
*Magma spiral creates 50% more flame projectiles. Areas deal 20% more damage.
+
*Magma spiral creates 50% more flame projectiles(19 instead of 13). Areas deal 20% more damage.
 
|}
 
|}
   
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|Flame Projectors || 1 || Flamethrower range is increased by 50%.
 
|Flame Projectors || 1 || Flamethrower range is increased by 50%.
 
|-
 
|-
|Refinery Blast || 1 || Creatures hit with flamethrowers periodically drop bonus essence. Gives 25 essence for every 150 damage dealt. <br>
+
|Refinery Blast || 1 || Creatures hit with flamethrowers periodically drop bonus essence. Gives 25 essence for every 150 damage dealt.<br />
Spitter – 400 HP, 75 bonus essence <br>
+
Spitter – 400 HP, 75 bonus essence<br />
Stompers – 750 HP, 125 bonus essence <br>
+
Stompers – 750 HP, 125 bonus essence<br />
Lurker – 300 HP, 50 bonus essence <br>
+
Lurker – 300 HP, 50 bonus essence<br />
 
Hive – 5000 HP, 875 bonus essence
 
Hive – 5000 HP, 875 bonus essence
 
|-
 
|-
|Thruster Pounce || 1 || Summer can jump after using Firepulse to perform an explosive pounce.
+
|Thruster Pounce || 1 || Jump while using '''Firepulse Thrusters''' to drop on opponents, damaging them and knocking them back.
  +
Updated 2 july 2020 : Reduced forward velocity from 5.5 m/s to 3.5 m/s.
 
|-
 
|-
 
|Acetylene Torch || 2 || Flamethrowers inflict 40% more damage when your heat is above 50%.
 
|Acetylene Torch || 2 || Flamethrowers inflict 40% more damage when your heat is above 50%.

Revision as of 22:35, 4 July 2020

Everyone’s got a plan... until they take a flamethrower to the face.

Summer is one of the hunters in the game Crucible.

Description

Summer can use her fiery abilities as often as she likes…until her custom twin flamethrowers overheat and momentarily shut down. A little risk keeps things interesting, right?

Background

Summer Iolana was supposed to take up the family business: spaceship construction in one of the galaxy’s biggest shipyards. Unlike her siblings, though, Summer was bored by welding in zero-g…and fascinated by a secretive fight club in a hollowed-out asteroid nearby. At the Breaker Club, construction tools were fair game as weapons, and some of the belt’s toughest brawlers were mixing it up every night. Before long, Summer was sneaking out to fight in the arena with juiced-up welding torches. Every victory filled her with joy, and every loss fueled her drive to get better. She modified her welding torches into flamethrowers, trained every waking moment, and became the Breaker Club’s undisputed champion. Then Summer sought a new challenge: Crucible, where she heard the galaxy’s greatest fighters are gathering.

Personnel file

"Summer is first and foremost an athlete and thrill-seeker. Hunting Essence on Crucible provides those thrills in abundance.

Relentlessly cheerful, she sometimes rubs the other hunters the wrong way — for Summer, they’re competitors, not enemies.

Like any athlete, she’ll seek out whatever competitive edge she can find. She wants Essence as badly as the others, but for Summer, Essence isn’t a route to riches. It’s a way to keep score."

- Lawrence Tibolt, Commander, Crucible Orbital Station

Base Stats

Health 1200
Speed 5.5 m/s
Size Medium

*Health increases by 3% every level.

Abilities

Flamethrowers

Fires continuous cones of flames that pass through enemies.

Summer primary
Type Weapon
Damage 6 – 10 per hit
Rate of Fire 15.6 hits per second (94 - 156 per second)
Details
Notes
  • Range – 12 m
  • Damage Falloff Begins – 4 m
  • Damage Falloff Ends – 12 m
Flame Projectors – Available at Level 1
  • Flamethrower range is increased by 50%.
Refinery Blast – Available at Level 1
  • Creatures hit with flamethrowers periodically drop bonus essence. Gives 25 essence for every 150 damage dealt.
  • Spitter – 400 HP, 75 bonus essence
  • Stompers – 750 HP, 125 bonus essence
  • Lurker – 300 HP, 50 bonus essence
  • Hive – 5000 HP, 875 bonus essence
Acetylene Torch – Available at Level 2
  • Flamethrowers inflict 40% more damage when your heat is above 50%.

Fireball

Fires an arcing fireball that explodes on impact.

Summer fireball
Type Weapon
Damage 8 – 20 (48 – 120 DoT)
Heat Generated 100
Details Deals both direct damage and applies damage over time over 15 seconds
Notes
  • Max Range – 50 m
  • Fireball Lifetime – 6 seconds
  • AoE Radius – 5 m
Incendiary Shot – Available at Level 3
  • Fireball leaves behind a burning area for 4 seconds that deals 25 damage every 0.224 seconds.

Firepulse Thrusters

Jumps up and forward.

Summer firepulse thrusters
Type Utility
Damage N/A
Heat Generated 100
Details With Thruster Pounce augment :
  • Damage is ~40.
  • Knock back is barely perceptible.
  • The AOE is about 2 meters wide (really small).
  • Even tho running speed is higher than the listed forward velocity. On testing it's giving a slight parkour speed advantage.
Notes
Thruster Pounce – Available at Level 1
  • Summer can jump after using Firepulse Thrusters to perform an explosive pounce, damaging and knocking back at the landing area.
  • Updated 2 july 2020 : Reduced forward velocity from 5.5 m/s to 3.5 m/s

Ignition Spark

Creates a powerful air blast that knocks enemies and herself away.

Summer ignition spark
Type Weapon
Damage 40 – 100
Heat Generated 100
Details The knock back direction seems to be defined by the relative position of corps in space. For example, if your opponent is coming on you from above, he'll be push higher and further than if we has running on even ground.
Notes
  • AoE Radius – 1 m
Tuned Spark Coils – Available at Level 3
  • Ignition Spark knocks enemies back further and deflects projectiles.

Magma Spiral

Fires several projectiles downward and slightly outward which create burning zones on the ground.

Summer magma spiral
Type Weapon
Damage Projectiles: 25 damage (40-125 DoT)

AoE: 25 damage every 0.5 seconds

Heat Generated 100
Details

Projectiles seems to deal direct damage (somewhere around 50).

The spread paterne is always the same. (Possibly unexpected : The heat is generated during the animation, but the animation isn't canceled by overheat. Therefore, the animation will fully perform and damage apply even if started at 99% of the heat gage) Bug on the 2020-06-20 : Can't scan while overheated due to this ability.

Notes
  • Animation duration: 2 seconds
  • Fire 13 projectiles, lasting 8 seconds (19 with Magma Swarm)
  • Projectiles pass through characters, dealing damage and creating burning zone on the ground
  • Projectiles that hit a barrier will damage the barrier, but don’t create a burning zone
Magma Swarm – Available at Level 3
  • Magma spiral creates 50% more flame projectiles(19 instead of 13). Areas deal 20% more damage.

Upgrades

Upgrade Level Available Description
Flame Projectors 1 Flamethrower range is increased by 50%.
Refinery Blast 1 Creatures hit with flamethrowers periodically drop bonus essence. Gives 25 essence for every 150 damage dealt.

Spitter – 400 HP, 75 bonus essence
Stompers – 750 HP, 125 bonus essence
Lurker – 300 HP, 50 bonus essence
Hive – 5000 HP, 875 bonus essence

Thruster Pounce 1 Jump while using Firepulse Thrusters to drop on opponents, damaging them and knocking them back.

Updated 2 july 2020 : Reduced forward velocity from 5.5 m/s to 3.5 m/s.

Acetylene Torch 2 Flamethrowers inflict 40% more damage when your heat is above 50%.
Incendiary Shot 3 Fireball leaves behind a burning area for 4 seconds.
Magma Swarm 3 Magma spiral creates 50% more flame projectiles. Areas deal 20% more damage.
Tuned Spark Coils 3 Ignition Spark knocks enemies back further and deflects projectiles.
Cooldown Protocol 4 Time to recover from overheat is decreased from 5 to 4 seconds.
Goes to Eleven 5 Maximum heat increased from 225 to 275.
Ready to Rock! 5 When overheated, Summer can perform two melee attacks that each deal 40 damage and apply 40 damage over time.

See also