|“||Everyone’s got a plan... until they take a flamethrower to the face.||”|
Summer can use her fiery abilities as often as she likes…until her custom twin flamethrowers overheat and momentarily shut down. A little risk keeps things interesting, right?
Summer Iolana was supposed to take up the family business: spaceship construction in one of the galaxy’s biggest shipyards. Unlike her siblings, though, Summer was bored by welding in zero-g…and fascinated by a secretive fight club in a hollowed-out asteroid nearby. At the Breaker Club, construction tools were fair game as weapons, and some of the belt’s toughest brawlers were mixing it up every night. Before long, Summer was sneaking out to fight in the arena with juiced-up welding torches. Every victory filled her with joy, and every loss fueled her drive to get better. She modified her welding torches into flamethrowers, trained every waking moment, and became the Breaker Club’s undisputed champion. Then Summer sought a new challenge: Crucible, where she heard the galaxy’s greatest fighters are gathering.
"Summer is first and foremost an athlete and thrill-seeker. Hunting Essence on Crucible provides those thrills in abundance.
Relentlessly cheerful, she sometimes rubs the other hunters the wrong way — for Summer, they’re competitors, not enemies.
Like any athlete, she’ll seek out whatever competitive edge she can find. She wants Essence as badly as the others, but for Summer, Essence isn’t a route to riches. It’s a way to keep score."
- Lawrence Tibolt, Commander, Crucible Orbital Station
Base Stats Edit
*Health increases by 3% every level.
Fires continuous cones of flames that pass through enemies.
|Damage||6 – 10 per hit|
|Rate of Fire||15.6 hits per second (94 - 156 per second)|
| Flame Projectors – Available at Level 1
| Refinery Blast – Available at Level 1
| Acetylene Torch – Available at Level 2
Fires an arcing fireball that explodes on impact.
|Damage||8 – 20 (48 – 120 DoT)|
|Details||Deals both direct damage and applies damage over time over 15 seconds|
| Incendiary Shot – Available at Level 3
Jumps up and forward.
|Details||With Thruster Pounce augment :
| Thruster Pounce – Available at Level 1
Creates a powerful air blast that knocks enemies and herself away.
|Damage||40 – 100|
|Details||The knock back direction seems to be defined by the relative position of corps in space. For example, if your opponent is coming on you from above, he'll be push higher and further than if we has running on even ground.|
| Tuned Spark Coils – Available at Level 3
Fires several projectiles downward and slightly outward which create burning zones on the ground.
|Damage||Projectiles: 25 damage (40-125 DoT)|
AoE: 25 damage every 0.5 seconds
Projectiles seems to deal direct damage (somewhere around 50).
The spread paterne is always the same. (Possibly unexpected : The heat is generated during the animation, but the animation isn't canceled by overheat. Therefore, the animation will fully perform and damage apply even if started at 99% of the heat gage) Bug on the 2020-06-20 : Can't scan while overheated due to this ability.
| Magma Swarm – Available at Level 3
|Flame Projectors||1||Flamethrower range is increased by 50%.|
|Refinery Blast||1|| Creatures hit with flamethrowers periodically drop bonus essence. Gives 25 essence for every 150 damage dealt.|
Spitter – 400 HP, 75 bonus essence
|Thruster Pounce||1|| Jump while using Firepulse Thrusters to drop on opponents, damaging them and knocking them back.
Updated 2 july 2020 : Reduced forward velocity from 5.5 m/s to 3.5 m/s.
|Acetylene Torch||2||Flamethrowers inflict 40% more damage when your heat is above 50%.|
|Incendiary Shot||3||Fireball leaves behind a burning area for 4 seconds.|
|Magma Swarm||3||Magma spiral creates 50% more flame projectiles. Areas deal 20% more damage.|
|Tuned Spark Coils||3||Ignition Spark knocks enemies back further and deflects projectiles.|
|Cooldown Protocol||4||Time to recover from overheat is decreased from 5 to 4 seconds.|
|Goes to Eleven||5||Maximum heat increased from 225 to 275.|
|Ready to Rock!||5||When overheated, Summer can perform two melee attacks that each deal 40 damage and apply 40 damage over time.|