(Created page with "{{Infobox Hunter |title= Rahi |image= Rahi.png |caption= Heroes of the Orient Belt |species= Human & Robot |homeworld= None }} {{Quote|Let’s do some good.}} '''Rahi''' is o...") |
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|caption= Heroes of the Orient Belt |
|caption= Heroes of the Orient Belt |
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|species= Human & Robot |
|species= Human & Robot |
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+ | |occupation=Local Legends |
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|homeworld= None |
|homeworld= None |
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}} |
}} |
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- Lawrence Tibolt, Commander, Crucible Orbital Station |
- Lawrence Tibolt, Commander, Crucible Orbital Station |
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+ | |||
+ | == Base Stats == |
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+ | {| class="article-table" |
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+ | !Health |
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+ | |1200 |
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+ | |- |
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+ | !Shield |
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+ | |200 |
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+ | |- |
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+ | !Speed |
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+ | |6.5 m/s |
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+ | |- |
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+ | !Size |
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+ | |Large |
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+ | |} |
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+ | Health increases by 3% every level. |
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==Abilities== |
==Abilities== |
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+ | ===Laz Beam=== |
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+ | Beam weapon that pierces through targets dealing damage and generates shields for Rahi. |
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+ | |||
+ | {|class="wikitable" width=100% |
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+ | | rowspan=4 width=37% |[[File:Rahi primary.svg|center|125px]] |
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+ | | width=25% |'''Type''' |
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+ | | width=37% |Weapon |
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+ | |- |
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+ | |'''Damage''' |
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+ | |125 damage per second |
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+ | |- |
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+ | |'''Rate of Attack''' |
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+ | |Continuous beam |
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+ | |- |
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+ | |'''Details''' |
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+ | | |
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+ | |- |
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+ | | colspan=3 | '''Notes''' |
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+ | *Range – 17 m |
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+ | *Shield Generation – 15.125 shields per second |
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+ | *Laz Beam has 5 seconds of firing time before needing to reset |
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+ | |- |
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+ | | colspan=3 | '''Laser Precision – Available at Level 2''' |
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+ | *Rahi’s Laz Beam deals more damage the longer it remains connected to any target. Damage rate increases by 12.5% after 1.3 seconds, and an additional 25% (37.5 above base) after 2.6 seconds. |
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+ | |- |
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+ | | colspan=3 | '''Knuckleduster Charge-up – Available at Level 5''' |
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+ | *Laz Beam now generates additional shields, increasing the rate from 15.125 to 46.875 per second. |
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+ | |} |
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+ | |||
+ | ===Force Punch=== |
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⚫ | |||
+ | |||
+ | {|class="wikitable" width=100% |
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+ | | rowspan=4 width=37% |[[File:Rahi force punch.svg|center|125px]] |
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+ | | width=25% |'''Type''' |
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+ | | width=37% |Weapon |
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+ | |- |
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+ | |'''Damage''' |
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+ | |80 base damage<br /> |
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+ | Deals an additional 1.3 damage per point of shield consumed, up to 100 shields (130 damage) |
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+ | |- |
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+ | |'''Cooldown''' |
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+ | |10 seconds |
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+ | |- |
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+ | |'''Details''' |
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+ | | |
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+ | |- |
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+ | | colspan=3 | '''Notes''' |
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+ | *Range – 6 m |
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+ | *Width – 2 m |
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+ | |- |
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+ | | colspan=3 | '''Concussive Punch – Available at Level 1''' |
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+ | *Force Punch creates a projectile, increasing its range to 20 m. |
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+ | |- |
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+ | | colspan=3 | '''Pushing the Boundaries – Available at Level 3''' |
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+ | *Force Punch can spend up to 150 shields, increasing max damage output from 210 to 275. |
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+ | |} |
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+ | |||
+ | |||
+ | ===Scouting Ahead=== |
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⚫ | |||
+ | |||
+ | {|class="wikitable" width=100% |
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+ | | rowspan=4 width=37% |[[File:Rahi watchful gaze.svg|center|125px]] |
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+ | | width=25% |'''Type''' |
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+ | | width=37% |Utility |
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+ | |- |
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+ | |'''Damage''' |
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+ | |N/A |
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+ | |- |
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+ | |'''Cooldown''' |
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+ | |15 seconds |
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+ | |- |
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+ | |'''Details''' |
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+ | |Scouting Ahead disables the passive Brother’s Watchful Gaze |
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+ | |- |
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+ | | colspan=3 | '''Notes''' |
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+ | *Max Range – Rahi can send Brother up to 90 m away horizontally, and 40 m vertically |
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+ | *Scan Radius – 20 m |
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+ | |} |
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+ | |||
+ | ===To The Rescue=== |
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⚫ | |||
+ | |||
+ | {|class="wikitable" width=100% |
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+ | | rowspan=4 width=37% |[[File:Rahi to the rescue.svg|center|125px]] |
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+ | | width=25% |'''Type''' |
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+ | | width=37% |Utility |
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+ | |- |
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+ | |'''Damage''' |
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+ | |N/A |
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+ | |- |
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+ | |'''Cooldown''' |
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+ | |20 seconds |
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+ | |- |
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+ | |'''Details''' |
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+ | |Use the same button as Scouting Ahead to teleport to Brother’s location |
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+ | |- |
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+ | | colspan=3 | '''Notes''' |
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+ | *Time to activate teleport – 2 seconds |
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+ | |- |
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+ | | colspan=3 | '''Save the Day! – Available at Level 5''' |
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+ | *When Rahi lands during To The Rescue, he knocks back nearby enemies within 4 m, dealing 50 damage and granting 100 shields to allies within 8 m. |
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+ | |} |
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+ | |||
+ | ===Shield of Justice=== |
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+ | Rahi sends out a projectile that applies shields to allies and blinds enemies in its path. |
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+ | |||
+ | {|class="wikitable" width=100% |
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+ | | rowspan=4 width=37% |[[File:Rahi shield of justice.svg|center|125px]] |
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+ | | width=25% |'''Type''' |
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+ | | width=37% |Utility |
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+ | |- |
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+ | |'''Damage''' |
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+ | |15 damage, can apply 4 times per second if target is within hit radius |
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+ | |- |
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+ | |'''Cooldown''' |
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+ | |15 seconds |
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+ | |- |
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+ | |'''Details''' |
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+ | | |
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+ | |- |
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+ | | colspan=3 | '''Notes''' |
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+ | *Range – 50 m |
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+ | *Projectile Hit Radius – 4 m |
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+ | *Projectile Max Speed – 9 m/s |
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+ | *Projectile Lifetime – 4 seconds |
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+ | *Shields – Grants 100 shields to allies, and degenerates at 10 shield per second |
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+ | |- |
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+ | | colspan=3 | '''Justice for All – Available at Level 1''' |
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+ | *Shield of Justice duration increased from 4 to 6 seconds. It’s hit radius is increased from 4 m to 6 m, and max speed is increased from 9 m/s to 11 m/s. |
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+ | |- |
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+ | | colspan=3 | '''Shields up! – Available at Level 3''' |
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+ | *Shield of Justice grants allies 150 shields, increased from 100. |
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+ | |} |
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+ | |||
+ | ===Laugh it Off=== |
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+ | Rahi surrounds himself with a barrier which grants him shields until it times out or is destroyed. |
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+ | |||
+ | {|class="wikitable" width=100% |
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+ | | rowspan=4 width=37% |[[File:Rahi laugh it off.svg|center|125px]] |
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+ | | width=25% |'''Type''' |
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+ | | width=37% |Utility |
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+ | |- |
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+ | |'''Damage''' |
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+ | |15 damage, can apply 4 times per second if target is within hit radius |
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+ | |- |
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+ | |'''Cooldown''' |
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+ | |20 seconds |
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+ | |- |
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+ | |'''Details''' |
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+ | | |
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+ | |- |
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+ | | colspan=3 | '''Notes''' |
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+ | *Shields – Grants 100 shields on use, generates 100 shields per second while active |
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+ | *Duration – 4 seconds |
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+ | *Movement Speed – Slows Rahi’s movement speed to 3.5 m/s |
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+ | |- |
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+ | | colspan=3 | '''All in the Timing – Available at Level 4''' |
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+ | *Laugh it Off movement speed is increased from 3.5 m/s to 4.5 m/s and shields granted are increased. |
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+ | |} |
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+ | |||
+ | ==Upgrades== |
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{| class="article-table sortable" style="text-align: center; width: 100%;" |
{| class="article-table sortable" style="text-align: center; width: 100%;" |
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|- |
|- |
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− | ! class="unsortable" | |
+ | ! class="unsortable" | Upgrade !! Level Available !! class="unsortable" | Description |
|- |
|- |
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+ | |Justice for All || 1 || Shield of Justice duration increased from 4 to 6 seconds. It’s hit radius is increased from 4 m to 6 m, and max speed is increased from 9 m/s to 11 m/s. |
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⚫ | |||
|- |
|- |
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+ | |Continual Overshield || 1 || Passive shield regeneration of 5 shields per second. |
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− | |Heroic Bound || Rahi executes a power jump that can be charged by holding down the button. |
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|- |
|- |
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+ | |Concussive Punch || 1 || Force Punch creates a projectile, increasing its range to 20 m. |
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− | |Laugh it Off || Gain personal shield which increases over time. |
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|- |
|- |
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+ | |Laser Precision || 2 || Rahi’s Laz Beam deals more damage the longer it remains connected to any target. Damage rate increases by 12.5% after 1.3 seconds, and an additional 25% (37.5 above base) after 2.6 seconds. |
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⚫ | |||
|- |
|- |
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− | | |
+ | |Shields Up! || 3 || Shield of Justice grants allies 150 shields, increased from 100. |
|- |
|- |
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+ | |Pushing the Boundaries || 3 || Force Punch can spend up to 150 shields, increasing max damage output from 210 to 275. |
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− | |Shoot Laser Beam || Fires laser for piercing damage. Attack generates small amount of shields. |
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|- |
|- |
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+ | |Overshield Tune-Up || 3 || Brother’s Shields maximum increased from 200 to 300. |
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⚫ | |||
+ | |- |
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+ | |All in the Timing || 4 || Laugh it Off movement speed is increased from 3.5 m/s to 4.5 m/s and shields granted are increased. |
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+ | |- |
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+ | |Save the Day! || 5 || When Rahi lands during To The Rescue, he knocks back nearby enemies within 4 m, dealing 50 damage and granting 100 shields to allies within 8 m. |
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+ | |- |
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+ | |Knuckleduster Charge-up || 5 || Laz Beam now generates additional shields, increasing the rate from 15.125 to 46.875 per second. |
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|} |
|} |
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==See also== |
==See also== |
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*[[Hunters]] |
*[[Hunters]] |
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− | |||
[[Category:Hunters]] |
[[Category:Hunters]] |
Revision as of 09:21, 6 June 2020
“ | Let’s do some good. | ” |
Rahi is one of the hunters in the game Crucible.
Description
Rahi and Brother form a perfect partnership: Rahi's got the heart, Brother's got the brains, and together they've got a mission to make the galaxy a better place for everyone. They're also an effective fighting duo, with close-range brawling tactics, shield manipulation, and reconnaissance utility.
Background
The son of two itinerant terraformers who seeded out-of-the-way planets with potable water and arable land, Rahi Kriyan grew up with an ideal: being a hero meant roaming the galaxy and helping everyone he could, and he wanted so very badly to be a hero. Once his folks retired, Rahi inherited their ship and took off on a string of solo adventures. It was on one of these heroic journeys that Rahi met Brother, a brilliant robot who had freed himself from the employ of an evil master. In Rahi’s simple goodness, Brother saw someone worthy of his devotion. In the altruistic and wise Brother, Rahi found companionship and balance. The two have been practicing little acts of every-day heroism side-by-side ever since. As a rogue planet carrying its own atmosphere with it as it careens through space, Crucible represents the ultimate challenge for Rahi and Brother. If they can set the planet back to rights after the Colony Zero disaster, and if they can unlock the secret to how this planet appears to have totally terraformed itself, they can do good on a galactic scale.
Personnel File
"Rahi and Brother are practically legends, known far and wide for general do-goodery. Never thought I’d have celebrities aboard the station.
I guess if those two are here, it means that some good can potentially come out of this place. That’s comforting."
- Lawrence Tibolt, Commander, Crucible Orbital Station
Base Stats
Health | 1200 |
---|---|
Shield | 200 |
Speed | 6.5 m/s |
Size | Large |
Health increases by 3% every level.
Abilities
Laz Beam
Beam weapon that pierces through targets dealing damage and generates shields for Rahi.
Type | Weapon | |
Damage | 125 damage per second | |
Rate of Attack | Continuous beam | |
Details | ||
Notes
| ||
Laser Precision – Available at Level 2
| ||
Knuckleduster Charge-up – Available at Level 5
|
Force Punch
Heavy melee attack that drains personal shields to deal additional damage.
Type | Weapon | |
Damage | 80 base damage Deals an additional 1.3 damage per point of shield consumed, up to 100 shields (130 damage) | |
Cooldown | 10 seconds | |
Details | ||
Notes
| ||
Concussive Punch – Available at Level 1
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Pushing the Boundaries – Available at Level 3
|
Scouting Ahead
Rahi sends Brother to a target location, gaining vision of that area.
Type | Utility | |
Damage | N/A | |
Cooldown | 15 seconds | |
Details | Scouting Ahead disables the passive Brother’s Watchful Gaze | |
Notes
|
To The Rescue
While Brother is Scouting Ahead, Rahi can teleport to Brother’s current location.
Type | Utility | |
Damage | N/A | |
Cooldown | 20 seconds | |
Details | Use the same button as Scouting Ahead to teleport to Brother’s location | |
Notes
| ||
Save the Day! – Available at Level 5
|
Shield of Justice
Rahi sends out a projectile that applies shields to allies and blinds enemies in its path.
Type | Utility | |
Damage | 15 damage, can apply 4 times per second if target is within hit radius | |
Cooldown | 15 seconds | |
Details | ||
Notes
| ||
Justice for All – Available at Level 1
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Shields up! – Available at Level 3
|
Laugh it Off
Rahi surrounds himself with a barrier which grants him shields until it times out or is destroyed.
Type | Utility | |
Damage | 15 damage, can apply 4 times per second if target is within hit radius | |
Cooldown | 20 seconds | |
Details | ||
Notes
| ||
All in the Timing – Available at Level 4
|
Upgrades
Upgrade | Level Available | Description |
---|---|---|
Justice for All | 1 | Shield of Justice duration increased from 4 to 6 seconds. It’s hit radius is increased from 4 m to 6 m, and max speed is increased from 9 m/s to 11 m/s. |
Continual Overshield | 1 | Passive shield regeneration of 5 shields per second. |
Concussive Punch | 1 | Force Punch creates a projectile, increasing its range to 20 m. |
Laser Precision | 2 | Rahi’s Laz Beam deals more damage the longer it remains connected to any target. Damage rate increases by 12.5% after 1.3 seconds, and an additional 25% (37.5 above base) after 2.6 seconds. |
Shields Up! | 3 | Shield of Justice grants allies 150 shields, increased from 100. |
Pushing the Boundaries | 3 | Force Punch can spend up to 150 shields, increasing max damage output from 210 to 275. |
Overshield Tune-Up | 3 | Brother’s Shields maximum increased from 200 to 300. |
All in the Timing | 4 | Laugh it Off movement speed is increased from 3.5 m/s to 4.5 m/s and shields granted are increased. |
Save the Day! | 5 | When Rahi lands during To The Rescue, he knocks back nearby enemies within 4 m, dealing 50 damage and granting 100 shields to allies within 8 m. |
Knuckleduster Charge-up | 5 | Laz Beam now generates additional shields, increasing the rate from 15.125 to 46.875 per second. |