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|caption= The Unity Man
 
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|occupation=Captain, Unity Forces, Assigned to Crucible
 
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! class="unsortable" | Upgrade !! Level Available !! class="unsortable" | Description
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|Autogun Bunker || 1 || Supply Drop Bunker gains a turret which fires 16 bullets every 2 seconds. Bullets deal 8-12 damage each. Turret range is 100 m.
 
|Autogun Bunker || 1 || Supply Drop Bunker gains a turret which fires 16 bullets every 2 seconds. Bullets deal 8-12 damage each. Turret range is 100 m.

Revision as of 01:16, 1 June 2020

Bullets don’t really have your name on them. They just say ‘To Whom It May Concern.’

Mendoza is one of the hunters in the game Crucible.

Background

Captain Roland Bolivar Mendoza has the questionable honor of being the oldest captain in the Unity, a veteran of countless frontier clashes—and clashes with his superior officers. He rose through the ranks to captain multiple times, only to get demoted for insubordination, including one incident where he punched another officer. Did he deserve it? Mendoza hasn’t paid for drinks at the cantina since. After decades in the Corps, Mendoza’s seen everything the frontier has to offer, so Unity top brass assigned him to Crucible after the Colony Zero disaster. Everyone thinks of him as “just another grunt from the Unity,” and Mendoza is content to let others attract the attention for a change. Much of Mendoza’s military record is either classified or sealed by court martial, but if you catch him in a wistful mood late at night, he might reminisce about the security.

Personnel file

"Captain Mendoza has a knack for doing things the hard way, and that can be both blessing and curse. On Crucible it’s proving useful so far, and Mendoza has kept his insubordination to a tolerable level.

Ideals like “liberty” and “peace” still motivate Mendoza, even if they’re buried under layers of world-weary cynicism.

Let’s put it this way: Mendoza won’t disobey a direct order, but sometimes his conscience pulls rank."

- Lawrence Tibolt, Commander, Crucible Orbital Station

Base Stats

Health 800
Speed 5.5 m/s
Size Medium

*Health increases by 3% every level.

Abilities

Fire

Fires rapid shots from pulse rifle.

Mendoza primary
Type Weapon
Damage 20 (2x crit – 40)
Rate of Fire 10 per second
Details
Notes
  • Ammo – 24 rounds
  • Reload time of 2 seconds
  • Max Range – 250 m
  • Projectile Speed – 625 m/s
  • Damage Falloff Starts – 40 m
  • Damage Falloff Ends – 60 m
Teflexton Barrel – Available at Level 1
  • Rifle bullets travel 25% faster, resulting in 25% less damage falloff
Mark 20 Accu-scope – Available at Level 3
  • Aim Down Sights action is faster, and weapon bloom is greatly reduced
Magna-Clip Loader - Available at Level 4
  • Magazine size increases from 24 to 30 rounds, and reloads 25% faster
Hyperburst Chamber - Available at Level 5
  • After reloading, the first 6 bullets in the pulse rifle deal 33% more damage

Aim Down Sights

Improves pulse rifle accuracy but slows movement.

Mendoza ads
Type Weapon
Damage 20 (2x crit – 40)
Rate of Fire 10 per second
Details Slows Mendoza’s movement
Notes
  • Ammo – 24 rounds
  • Reload time of 2 seconds
  • Max Range – 250 m
  • Projectile Speed – 625 m/s
  • Damage Falloff Starts – 40 m
  • Damage Falloff Ends – 60 m
Teflexton Barrel – Available at Level 1
  • Rifle bullets travel 25% faster, resulting in 25% less damage falloff
Mark 20 Accu-scope – Available at Level 3
  • Aim Down Sights action is faster, and weapon bloom is greatly reduced
Magna-Clip Loader - Available at Level 4
  • Magazine size increases from 24 to 30 rounds, and reloads 25% faster
Hyperburst Chamber - Available at Level 5
  • After reloading, the first 6 bullets in the pulse rifle deal 33% more damage

Sprint

Tap or hold to move faster.

Mendoza sprint
Type Utility
Damage N/A
Cooldown N/A
Details Only affects forward movement
Notes
  • Speed: 8.5 m/s
Headlong Rush – Available at Level 3
  • Sprinting into an enemy deals 50 damage and causes a 5 m knockback. Sprinting speed increased from 8.5 m/s to 9 m/s

Flash Grenade

Throw a flash grenade which blinds enemies.

Mendoza grenade
Type Weapon
Damage 50 - 100
Cooldown 12 seconds
Details Explodes on impact, blinds enemies for 1 second.
Notes
  • Max Throw Distance – 175 m
  • AoE Radius – 4 m
  • Projectile Speed – 35 m/s
MU-21 Mini-Flash Grenades – Available at Level 1
  • Replaces Flash Grenade with 3 mini-grenades. Mini-grenades have less blind duration (0.5 seconds), a smaller AoE of 2.5 m, and deal 25-50 damage. Mini-grenades gain a charge every 10 seconds.
Flashfire Grenades – Available at Level 5
  • Grenades leave a burning damage area for 8 seconds which deals 25 damage per second. AoE radius is 4 m, or 2 m with Mini-grenades.

Supply Drop

Calls down a med kit and a bunker.

Mendoza bunker
Type Utility
Damage 100 if it lands on an enemy
Cooldown 60 seconds
Details Knocks back enemies on landing
Notes
  • Max Placement Distance – 10 m
  • AoE Radius of Landing Impact – 4 m
  • Health – 1800, which decays over 60 seconds
Autogun Bunker – Available at Level 1
  • Supply Drop Bunker gains a turret which fires 16 bullets every 2 seconds. Bullets deal 8-12 damage each. Turret range is 100 m.

Upgrades

Upgrade Level Available Description
Autogun Bunker 1 Supply Drop Bunker gains a turret which fires 16 bullets every 2 seconds. Bullets deal 8-12 damage each. Turret range is 100 m.
MU-21 Mini-Flash Grenades 1 Replaces Flash Grenade with 3 mini-grenades. Mini-grenades have less blind duration (0.5 seconds), a smaller AoE of 2.5 m, and deal 25-50 damage. Mini-grenades gain a charge every 10 seconds.
Teflexton Barrel 1 Rifle bullets travel 25% faster, resulting in 25% less damage falloff.
U-14 Experimental Overshield 2 Gain a 200 health overshield which regenerates after being out of combat for 6 seconds.
Headlong Rush 3 Sprinting into an enemy deals 50 damage and causes a 5 m knockback. Sprinting speed increased from 8.5 m/s to 9 m/s.
Stimul-Health Packs 3 Med kits apply an in-combat shield regeneration effect which lasts 10 seconds and heals for 25 shield per second.
Mark 20 Accu-Scope 3 Aim Down Sights action is faster, and weapon bloom is greatly reduced.
Magna-Clip Loader 4 Magazine size increases from 24 to 30 rounds, and reloads 25% faster.
Hyperburst Chamber 5 After reloading, the first 6 bullets in the pulse rifle deal 33% more damage.
Flashfire Grenades 5 Grenades leave a burning damage area for 8 seconds which deals 25 damage per second. AoE radius is 4 m, or 2 m with Mini-grenades.

See also