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|'''Damage'''
 
|'''Damage'''
|100 - Direct hit
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|50 - 100
25 to 75 - AoE damage
 
 
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|-
 
|'''Cooldown'''
 
|'''Cooldown'''
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|-
 
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|'''Details'''
 
|'''Details'''
|Explodes on impact. Blinds enemies for up to 1 second, scaling with damage.
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|Explodes on impact, blinds enemies for 1 second.
 
|-
 
|-
 
| colspan=3 | '''Notes'''
 
| colspan=3 | '''Notes'''
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| colspan=3 | '''Flashfire Grenades – Available at Level 5'''
 
| colspan=3 | '''Flashfire Grenades – Available at Level 5'''
*Grenades leave a burning damage area for 8 seconds which deals 100 damage per second. AoE radius is 4 m, or 2 m with Mini-grenades.
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*Grenades leave a burning damage area for 8 seconds which deals 25 damage per second. AoE radius is 4 m, or 2 m with Mini-grenades.
 
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|Hyperburst Chamber || 5 || After reloading, the first 6 bullets in the pulse rifle deal 33% more damage.
 
|Hyperburst Chamber || 5 || After reloading, the first 6 bullets in the pulse rifle deal 33% more damage.
 
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|-
|Flashfire Grenades || 5 || Grenades leave a burning damage area for 8 seconds which deals 100 damage per second. AoE radius is 4 m, or 2 m with Mini-grenades.
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|Flashfire Grenades || 5 || Grenades leave a burning damage area for 8 seconds which deals 25 damage per second. AoE radius is 4 m, or 2 m with Mini-grenades.
 
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