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|'''Damage''' |
|'''Damage''' |
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− | | |
+ | |50 - 100 |
− | 25 to 75 - AoE damage |
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|'''Cooldown''' |
|'''Cooldown''' |
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|'''Details''' |
|'''Details''' |
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− | |Explodes on impact |
+ | |Explodes on impact, blinds enemies for 1 second. |
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| colspan=3 | '''Notes''' |
| colspan=3 | '''Notes''' |
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| colspan=3 | '''Flashfire Grenades – Available at Level 5''' |
| colspan=3 | '''Flashfire Grenades – Available at Level 5''' |
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− | *Grenades leave a burning damage area for 8 seconds which deals |
+ | *Grenades leave a burning damage area for 8 seconds which deals 25 damage per second. AoE radius is 4 m, or 2 m with Mini-grenades. |
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|Hyperburst Chamber || 5 || After reloading, the first 6 bullets in the pulse rifle deal 33% more damage. |
|Hyperburst Chamber || 5 || After reloading, the first 6 bullets in the pulse rifle deal 33% more damage. |
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− | |Flashfire Grenades || 5 || Grenades leave a burning damage area for 8 seconds which deals |
+ | |Flashfire Grenades || 5 || Grenades leave a burning damage area for 8 seconds which deals 25 damage per second. AoE radius is 4 m, or 2 m with Mini-grenades. |
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