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Events are one of the key features in the game Crucible.

OverviewEdit

Occasionally, the planet will trigger an event that will shift the dynamic on Crucible. Sometimes these can be helpful, like a large med kit supply drop or a tall needle-like Amplifier that will deliver a powerful buff to whomever can claim it. Sometimes they're less helpful, like an increase in the spawning of spitter plants or a harmful planet-wide cosmic storm. Keep an eye on your alerts to know what you need to do – and remember that everyone else is reacting too.

TypesEdit

Each match will have one scenario, which lasts the whole match and is messaged during the pre-match screen. Matches also contain multiple objectives that appear one at a time throughout the course of a match, altering the flow of play and requiring players think on their feet. Understanding the scenario right from the beginning is important so that players can focus their strategy, including how they approach things like hives and amplifiers. Objectives are dynamic, but messaged during the course of a match so that players will always know when and where the next objectives will be.

  • Scenarios – Every match has a scenario active at the start, which will last through the entirety of the match. The game’s scenario is displayed during the pre-match sequence. Knowing the scenario before entering the match is an important part of knowing what to expect at all points in the game.
  • Objectives – Objectives are not messaged to players at the start of a match. After 90 seconds elapse in a game, a 4-minute timer starts for the first objective. Ten seconds after an objective concludes (i.e., all objectives for a given event have been claimed), a new objective event will be chosen and its 4-minute timer will begin.

ScenariosEdit

Icon Name Description
Major cloak-plant-bloom Cloak Plant Growth There are 25 new cloak plants spread across the map.
Major damage-boost-pods Damageboost Pods Every 30 seconds, 15 damageboost pods spawn, distributed across the map, with a max cap of 50.
Critical essence-canisters Essence Canisters 180 seconds into the game 10 essence canisters spawn, along with two unlock stations spawn. Every minute, the amount of canisters refills back to 10.
Critical global-scanner Global Scanner Every 160-200 seconds, all players are revealed for 10 seconds.
Major healthboost-pods Healthboost Pods Every 30 seconds, 15 healthboost pods spawn, distributed across the map, with a max cap of 80 total pods.
Critical evolution Metamorphosis Creatures become more powerful as soon as the game starts, and they drop 10% more Essence. Creatures have +20% health and +20% damage. Hive wasps also gain a small speed and turn speed bonus.
Critical mini-harvester Mini Harvesters 10 mini harvesters are spawned at the start of each match and persist throughout the entire match. Each mini harvester grants half the essence of a normal harvester.
Power Surge This event is a permanent 20% damage boost for all players at all times.

ObjectivesEdit

Icon Name Description
Major damage-amplifiers Damage Amplifiers Objectives dropped around the map that confer increased damage to a hunter and their team once captured. The damage increase per objective is 8%.
Major harvester-master-control Harvester Control An objective that grants ownership of all Harvesters to whoever captures it.
Major health-amplifiers Health Amplifiers Objectives dropped around the map that confer increased health to a hunter and their team once captured. The health increase per objective is 12% based on each hunter’s max health at level 1.
Major interaction-shield Interaction Shields Grants hunters a capture shield that activates an overshield equal to 30% of base health when any interaction begins. The shield is removed when interaction ends.
Major medkit-amplifier Med kit Amplifier Increases a hunter’s med kit carrying capacity, and fills their med kit inventory immediately.
Major regeneration-amplifiers Regeneration Amplifiers Objectives dropped around the map that confer continuous regeneration bonus of 5 health per second to a hunter and their team once captured.
Upgrade Amplifier Objective that adds the player’s unselected T5 upgrade as though it had also been selected prematch.

UnusedEdit

The events below appeared in a previous build of the game, but are not currently active.

Icon Name Description
Major biotic-converter Biotic Converter Permanent objective. Interacting with is drains max health and grants a high amount of essence. Stops when the hunter reaches 100 HP or breaks interact.
Cloak Field For the duration of the event, players are re-cloaked every 10 seconds, allowing players to maneuver unseen. Be careful taking objectives - you never know who might be lying in wait.
Critical damage-energizer Damage Energizer The Unity is remotely energizing all Hunters’ weapons, increasing their lethality. For the next 120 seconds, every hunter is granted a 50% damage boost.
Critical essence-eruption Essence Eruption A large upwelling of essence is violently boiling up from the ground that deals damage to players through essence puddles all around the map. This event lasts for 120 seconds, and each pool grants 200 essence in Alpha Hunters, and 500 essence in Heart of the Hives.
Major medical-station Medical Station Permanent objective that continuously heals hunters while they interact with it. Stops when at full health or interact is broken.
Critical essence-siphon Portable E-Siphon The Unity is beaming down a device that can leech essence directly from the environment at an impressive rate. Whoever is holding the extractor will be collecting a lot of essence continually, at a rate of 75 per 10 seconds, but is revealed to all enemy hunters.
Major scanning-station Scanning Station Permanent objective that displays all hunters’ locations to whoever is standing on it.
Starting and major spitter-colony Spitter Colony A dense cluster of spitters has been detected, providing a valuable prize.
Major stomper-gathering Stomper Gathering For the rest of the match, all Stompers not engaged in combat will roam towards a single point on the map.
Starting and major stomper-herd Stomping Herd A large gathering of stompers is in the safe zone and read for harvesting.
Starting supply-cache Supply Cache The Unity has dropped a cluster of med kits to aid in this mission.
Major upgrade-station Upgrade Station Objective that adds the player’s unselected T5 upgrade as though it had also been selected prematch.
Major victory-beacons Victory Beacons Objective for Harvester Command mode that grants a fixed number of points to the capturing team.
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