Occasionally, the planet will trigger an event that will shift the dynamic on Crucible. Sometimes these can be helpful, like a large med kit supply drop or a tall needle-like Amplifier that will deliver a powerful buff to whomever can claim it. Sometimes they're less helpful, like an increase in the spawning of spitter plants or a harmful planet-wide cosmic storm. Keep an eye on your alerts to know what you need to do – and remember that everyone else is reacting too.
Each match will have one scenario, which lasts the whole match and is messaged during the pre-match screen. Matches also contain multiple objectives that appear one at a time throughout the course of a match, altering the flow of play and requiring players think on their feet. Understanding the scenario right from the beginning is important so that players can focus their strategy, including how they approach things like hives and amplifiers. Objectives are dynamic, but messaged during the course of a match so that players will always know when and where the next objectives will be.
Scenarios – Every match has a scenario active at the start, which will last through the entirety of the match. The game’s scenario is displayed during the pre-match sequence. Knowing the scenario before entering the match is an important part of knowing what to expect at all points in the game.
Objectives – Objectives are not messaged to players at the start of a match. After 90 seconds elapse in a game, a 4-minute timer starts for the first objective. Ten seconds after an objective concludes (i.e., all objectives for a given event have been claimed), a new objective event will be chosen and its 4-minute timer will begin.
The events below appeared in a previous build of the game, but are not currently active.
Permanent objective. Interacting with is drains max health and grants a high amount of essence. Stops when the hunter reaches 100 HP or breaks interact.
For the duration of the event, players are re-cloaked every 10 seconds, allowing players to maneuver unseen. Be careful taking objectives - you never know who might be lying in wait.
The Unity is remotely energizing all Hunters’ weapons, increasing their lethality. For the next 120 seconds, every hunter is granted a 50% damage boost.
A large upwelling of essence is violently boiling up from the ground that deals damage to players through essence puddles all around the map. This event lasts for 120 seconds, and each pool grants 200 essence in Alpha Hunters, and 500 essence in Heart of the Hives.
Permanent objective that continuously heals hunters while they interact with it. Stops when at full health or interact is broken.
The Unity is beaming down a device that can leech essence directly from the environment at an impressive rate. Whoever is holding the extractor will be collecting a lot of essence continually, at a rate of 75 per 10 seconds, but is revealed to all enemy hunters.
Permanent objective that displays all hunters’ locations to whoever is standing on it.
A dense cluster of spitters has been detected, providing a valuable prize.
For the rest of the match, all Stompers not engaged in combat will roam towards a single point on the map.
A large gathering of stompers is in the safe zone and read for harvesting.
The Unity has dropped a cluster of med kits to aid in this mission.
Objective that adds the player’s unselected T5 upgrade as though it had also been selected prematch.
Objective for Harvester Command mode that grants a fixed number of points to the capturing team.